Remake of Vintage Story Resin Regrow
- C# 94%
- Shell 6%
| Properties | ||
| .gitignore | ||
| Config.cs | ||
| Core.cs | ||
| LICENSE | ||
| modinfo.json | ||
| package.sh | ||
| README.md | ||
| resregrow2.csproj | ||
| resregrow2.csproj.user | ||
| Sapling.cs | ||
Resin Regrow 2
Remake of Vintage Story Resin Regrow. Enables resin generation on trees grown from planted saplings.
Compatibility and installation
Version 1.3.1 targets Vintage Story 1.22.7 and .NET 10.
Install dist/resregrow2-1.3.1.zip in your Vintage Story data directory's Mods folder, replacing the previous version.
The mod is server-side; multiplayer clients do not need it.
Configuration
Settings are stored in ModConfig/resregrow2.json in the game data directory.
ResinChanceMultiplier defaults to 1 and is clamped to 0–100.
Use /resregrow2 to view the current multiplier or /resregrow2 chance N to change and save it.
These commands require the controlserver privilege.
Building
Install the .NET 10 SDK and Vintage Story 1.22.7 at ~/Games/vintagestory, then run:
bash package.sh
The release ZIP is written to dist/.
Changelog
1.3.1
- Updated the game dependency from 1.22.1 to 1.22.7 and rebuilt against the installed 1.22.7 assemblies.
- No gameplay or configuration changes were needed.
- Verified on an isolated 1.22.7 dedicated server: mod startup, one sapling-growth Harmony patch match, multiplier commands, and clamping to 0–100.