Remake of Vintage Story Resin Regrow
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2026-09-27 11:54:15 -06:00
Properties Update to 1.22.7 2026-09-27 11:54:15 -06:00
.gitignore Add packaging script for mod releases 2026-05-05 20:05:21 -06:00
Config.cs Make resin chance configurable 2026-05-05 20:03:59 -06:00
Core.cs Make resin chance configurable 2026-05-05 20:03:59 -06:00
LICENSE Initial commit 2023-05-22 11:26:32 -06:00
modinfo.json Update to 1.22.7 2026-09-27 11:54:15 -06:00
package.sh Add packaging script for mod releases 2026-05-05 20:05:21 -06:00
README.md Update to 1.22.7 2026-09-27 11:54:15 -06:00
resregrow2.csproj Update to .NET 10 for Vintage Story 1.22.x 2026-04-30 20:37:44 -06:00
resregrow2.csproj.user Enable otherBlockChance by using Harmony transpile 2023-05-22 11:29:59 -06:00
Sapling.cs Make resin chance configurable 2026-05-05 20:03:59 -06:00

Resin Regrow 2

Remake of Vintage Story Resin Regrow. Enables resin generation on trees grown from planted saplings.

Compatibility and installation

Version 1.3.1 targets Vintage Story 1.22.7 and .NET 10. Install dist/resregrow2-1.3.1.zip in your Vintage Story data directory's Mods folder, replacing the previous version. The mod is server-side; multiplayer clients do not need it.

Configuration

Settings are stored in ModConfig/resregrow2.json in the game data directory. ResinChanceMultiplier defaults to 1 and is clamped to 0–100. Use /resregrow2 to view the current multiplier or /resregrow2 chance N to change and save it. These commands require the controlserver privilege.

Building

Install the .NET 10 SDK and Vintage Story 1.22.7 at ~/Games/vintagestory, then run:

bash package.sh

The release ZIP is written to dist/.

Changelog

1.3.1

  • Updated the game dependency from 1.22.1 to 1.22.7 and rebuilt against the installed 1.22.7 assemblies.
  • No gameplay or configuration changes were needed.
  • Verified on an isolated 1.22.7 dedicated server: mod startup, one sapling-growth Harmony patch match, multiplier commands, and clamping to 0–100.