Turn Timer #18

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opened 2013-07-03 08:12:44 -06:00 by ghost · 1 comment
ghost commented 2013-07-03 08:12:44 -06:00 (Migrated from github.com)

As this is a large group, it would be useful on the change of a turn to have a timer show.

IE : on the turn change event, destroy previous timers, create a new one, and count down. At 0, don't do anything (GM handled), but would help keep things focused and fast.

(A recommendation for 4E D&D for groups more then 4)

30 Seconds would be the timer, this fits nicely into the 6 seconds a round is meant to take. Planning should be used during outside your turn.

As this is a large group, it would be useful on the change of a turn to have a timer show. IE : on the turn change event, destroy previous timers, create a new one, and count down. At 0, don't do anything (GM handled), but would help keep things focused and fast. (A recommendation for 4E D&D for groups more then 4) 30 Seconds would be the timer, this fits nicely into the 6 seconds a round is meant to take. Planning should be used during outside your turn.
ghost commented 2013-07-03 09:05:26 -06:00 (Migrated from github.com)
See : https://app.roll20.net/forum/post/154950/script-hourglass-stopwatch-etc
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jeff/Roll20DungeonSlayers#18
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